Difference between revisions of "Spirit"
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Line 27: | Line 27: | ||
{{Race_Units(Mana) | {{Race_Units(Mana) | ||
− | | spec1_name = | + | | spec1_name = Phantom |
| spec1_op = 3 | | spec1_op = 3 | ||
| spec1_dp = 0 | | spec1_dp = 0 | ||
Line 34: | Line 34: | ||
| spec1_special = Flight (no need for boats) | | spec1_special = Flight (no need for boats) | ||
− | | spec2_name = | + | | spec2_name = Banshee |
| spec2_op = 0 | | spec2_op = 0 | ||
| spec2_dp = 3 | | spec2_dp = 3 | ||
Line 41: | Line 41: | ||
| spec2_special = 50% fewer casualties on defense | | spec2_special = 50% fewer casualties on defense | ||
− | | elite1_name = | + | | elite1_name = Ghost |
| elite1_op = 3 | | elite1_op = 3 | ||
| elite1_dp = 5 | | elite1_dp = 5 | ||
Line 48: | Line 48: | ||
| elite1_special = 30% fewer casualties on offense. Flight (no need for boats) | | elite1_special = 30% fewer casualties on offense. Flight (no need for boats) | ||
− | | elite2_name = | + | | elite2_name = Spectre |
| elite2_op = 6 | | elite2_op = 6 | ||
| elite2_dp = 1 | | elite2_dp = 1 |
Revision as of 02:24, 6 January 2025
Spirit | |
---|---|
Aliases: | SPUD, SP |
Introduced: | Round 14 |
Round Wins: | 2 (Legacy), 2 (current) |
Attacker: | Intermediate |
Explorer: | Intermediate |
Converter: | Advanced |
Alignment: | Good |
Land type: | Swamp |
Scribes: | [1] |
Spirit are a fast/medium speed race heavily inspired by the old Dark Elf (Legacy). The current version of Spirit was introduced in Round 26.
Racial Bonuses
- Food Consumption: -90%
- Mana Production: +15%
- Wizards: Immortal
Military Units
Unit | OP | DP | Platinum | Mana | Special |
---|---|---|---|---|---|
Phantom | 3 | 0 | 300 | 10 | Flight (no need for boats) |
Banshee | 0 | 3 | 300 | 10 | 50% fewer casualties on defense |
Ghost | 3 | 5 | 1100 | 25 | 30% fewer casualties on offense. Flight (no need for boats) |
Spectre | 6 | 1 | 1075 | 30 | 80% fewer casualties on offense. 100% fewer casualties on defense. Flight (no need for boats) |
General Info
Racial Spell
Unholy Ghost: Enemy draftees do not participate in battle
Very powerful early-game spell when draftees make up a disproportionate amount of defense.
Pros
- Undying elite OP
- No need for boats
- Strong spell for early round.
Cons
- No OP-troop turtle
- Hard to play unless on top
- Unforgiving when making mistakes
- Very high mana requirements early round
- Spell becomes much weaker as round goes on
- Expensive DP